Note that most of these are not peer-reviewed sources and will not fulfill the requirements of Part Three of your Reading Quest assignment. However, they may provide useful supplemental information from the industry!
Founded in 2003, DiGRA is the premiere international association for academics and professionals who research digital games and associated phenomena. It encourages high-quality research on games, and promotes collaboration and dissemination of work by its members.
The Entertainment Consumers Association® (ECA®) is the non-profit membership organization that represents consumers of digital entertainment in the US and Canada.
The Entertainment Software Rating Board is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States, Canada, and Mexico.
GDC Vault is a trove of in-depth design, technica,l and inspirational talks and slides from influencers of the game development industry, taken from over 20 years of the worldwide Game Developers Conferences.
Open access, international and peer-reviewed journal of computer game research. Focuses on aesthetic, cultural, and communicative aspects of computer games.
The International Game Developers Association (IGDA) is the world’s largest nonprofit membership organization serving all individuals who create games.
Pew Research Center is a nonpartisan fact tank that informs the public about the issues, attitudes and trends shaping the world. They conduct public opinion polling, demographic research, content analysis and other data-driven social science research.
Game Developer was first founded in 1997 as Gamasutra and has strived since its inception to be a leading resource and reference for game development and industry knowledge. This publication looks at both the creative and business side of games.